In the wake of a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles around. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The ongoing pandemonium surrounding trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.
Yet despite that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent games that failed to receive their fair shake, or were buried by the excitement of the core series. These are Pokémon games released on ill-fated consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the combat element of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Admittedly, modern titles include small features like these in recent entries—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a live stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
With dozens of core games and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu